Despite speculation, The Elder Scrolls VI is unlikely to use Unreal Engine 5 for rendering, according to a recent episode of Digital Foundry’s podcast. This revelation comes amid comparisons with Oblivion Remastered, which utilizes Unreal Engine 5 for rendering while still being powered by the aging Gamebryo engine underneath.
In response to a fan’s inquiry, Digital Foundry analysts acknowledged that studios like Housemarque have successfully customized Unreal Engine for their own needs — as seen in Returnal. However, they emphasized that Unreal Engine 5 wouldn’t address the fundamental limitations of Bethesda’s Creation Engine, such as fragmented world streaming, which has been a longstanding criticism.
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Oblivion Remastered itself serves as a cautionary example. While the remaster looks visually enhanced, its performance suffers on all but the highest-end machines, and its core issues — like loading between world segments — remain due to the underlying engine’s constraints.
Bethesda’s Starfield demonstrated that the studio is capable of solid rendering output with its own tech, further reducing the incentive to switch engines. Introducing Unreal Engine 5 rendering could complicate development, add delays, and even introduce performance inconsistencies.
As The Elder Scrolls VI remains deep in development, it seems more likely that Bethesda will continue refining its proprietary Creation Engine rather than making a late switch to Epic’s platform. Meanwhile, Oblivion Remastered offers fans a nostalgic return to Tamriel, now available on PC, PlayStation 5, Xbox Series X, and Xbox Series S — performance caveats included.
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